Ludum Dare 53: 72 hours of crunch! Here is our submission: Post Haste. Made in Unity, you awkwardly control a package that has been left behind and must rush to get delivered on time!
I created all of the objects and characters as well as designing the final level. I'm pretty pleased with how this came out. Given that it was only 3 days of development, I think we've made a pretty complete game that has a lot going on.
You can play the game here: https://development-illustrated.itch.io/post-haste